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Medieval Shoppes 🙵 Population v0.4


Gender Identity: male female other [1]
Blessing or Magic: 
Land Area:  mi² =   km²
Cultural Level:
Country age:  years
Work Ethic: [min] [max]
Work Ethic is on a scale of 1 [low] to 20 [high].


Input a seed number for the randomizer (± 3,000,000):
Note: a seed of 0 creates a random seed:

Create Cities and Towns

Max number of settlements to list:


Climate factor: ...
Terrain factor: ...
Political effect: ...
Magic/Divine effect: ...
Total Population Factor: ...
Population Density: ... ppl/mi²

Work Ethic: ...
hex area: ... mi²

Cultural Level:   @  
First city ppl base:   × (  +   + 10)
Second city ppl: First City × ((  +  ) × 10%)
Towns:   = Cities × (  +  )
Reported Urban Poplulation:  

What's that?

Country Summary:

The land of this country is governed by the leader Diplomats to this land describe it as political The general attitude towards work is that work is work.
It has a climate with terrain over most of its arable land.  There is nothing affecting the fertility of this land. 
Using a hexagon mapping system, a land area of square miles amounts to about hexagonal units.  Roughly some square miles of this is arable while the rest of the land remains wilderness .
The population [2]  of the land of this place is people.
There are castles in this country, of which some are found in the settled and civilized regions and others are found on the borders, wildernesses, and frontiers.  In addition, there are castle ruins that are no longer being used.  And there are noble households found across the country.
The current mercantile state of this part of the world is what it is.
The following cities and towns are listed along with their primary (over 50%), secondary (about 25%), and tertiary (10% or less) economic markets. [3]

Cities & Towns:

The largest city has   people, and is known for its markets.
The next largest city has   people, and is known for its markets.
Large Settlements:
no towns